Campaign of the Month: October 2016


Session 56 : Hazards Of The Dale
Act III - Chosen of the Gods


Myrtul 20, 1484 DR Year Of The Awaken Sleepers
Dwarven Pass, Icewind Dale

The heroes deliver the evidence to commader Thadius, of the south gate. He calls for sir Garoth of the Order of the Gaunlet and for chancellor Vaelis. The chancellor gives permission to the heroes to free the barbarian and escort him to the prison. As they remove him from the execution grounds, they are attacked by the angry mob. Thornalf breaks the face and legs of a rational and they manage to get the prisoner to safety. At the same time Vaelis gathers the counsil and calls for a public hearing. He exposes the cult of Auril inside the Town and demands justice for the prisoner. He speaks for the menace of Auril and the problems of the city, pointing out that a new leadership could guide the town to safety. He proposes himself for Spokesman. The new elections will be held by the end of the month. The heroes learn that the cultist Jacob, lied to them and left the city with a caravan. They decide to go after him. They hire a scout in the refugee camp. There they find out that the old dwarf from Mirambar, that Thornalf gave him the gold to aid the refugees, took the gold and left with the caravan as well. After two days travel the scout leads them north of the city and stops at a crossroad. The caravan trails heads north to the city of Targos, but there are horse trails that goes east to the Dwarven Valley. They follow the horse trails and after a day, they find the remains of ravaged horses and a dead body in a campfire. As they search for tracks, a huge frost worm comes out of the snow and attack them. The heroes kill the beast and at the moment of his death it explodes throwing hundreds of deadly ice fragments all over the place. Olo use his magic box, creating a force barrier around them, granting protection from the ice volley.

Thornalf Ulfgar (Ftr13)+ 3000131000 / 140000
Olo Quickskin (Rog10/Wlc3)) + 3000129000 / 140000
Quinn (Rog13)+ 3000126000 / 140000
Session 55: Cold Hearts
Act III - Chosen Of The Gods


Myrtul 14, 1484 DR Year Of The Awaken Sleepers
Bryn Shander Woods, Icewind Dale

Inside the crowded tavern, Knucklehead Trout, the heroes spy on Brianna Alcott and her company. Olo, uses his magic medallion and sneaks on the surface thoughts of her companions. One of them thinks about leaving them. He has doubtful thoughts of their purpose and after a loud argument leave the tavern. The companions follow him and persuade him to help them, expose Brianna and prove the Barbarian innocent. The man, named Jacod, agrees. He sais they belong to the cult of Auril and Brianna is the priestess in this town. At midnight, the cult will gather in the forest ruins to summon the cold powers of the goddess. He leads the heroes to the secret temple in the ruins, where the unnatural frost covers the place. The cultists are in the middle of a summoning ritual. Winter spirits manifest into the material plane, under their chant. The heroes rush into the frozen chamber and disrupt the ritual. The cultists and their priestess are dead. Quinn discovers a letter to Brianna Alcott, from a high priest of Auril named ___. This document, with the other evidence should be enough to save the barbarians life. If they are not too late.

Thornalf Ulfgar (Ftr13)+ 3000128000 / 140000
Olo Quickskin (Rog10/Wlc3)) + 3000126000 / 140000
Quinn (Rog13)+ 3000123000 / 140000
Session 54 : Shade Rifts
Act III - Chosen Of The Gods


Myrtul 13, 1484 DR Year Of The Awaken Sleepers
Bryn Shander Mines, Tentowns

The heroes move towards the east side of the mines. They pass by the warnings signs of danger and death and go deeper into the abandoned corridors. They see a purple grey aura behind a turn. They find an old excavation site, with a big rift on one side. This is an opening to the shadow plane, but it is bigger than they ever saw before. Between the two worlds a dwarf trapped in a spring trap with his eyes burned, screams for help. The companions rush to help him. Behind the rift the area appears to be some kind of dungeon. The iron door breaks and a Golem made of shadows hit them hard. Olo flees in fear as he sees his wounds getting deeper. Thornalf and Quinn destroy the construct and save the poor dwarf.
The halfling stops to breath for a moment and Orcus finds the opportunity to speak to him through a dead miner. The prince of the dead reminds him of their agreement and the consequences of breaking it. The companions join outside of the mines. They head towards Mithan for explanation of Aarun’s letter. The cleric is having a conversation with their friend, Damien, at that time. Mithan say he never wrote that letter. Hearing their story believes that this must be the work of a wizard. There used to be one in the city some months ago, named Palinor. The cleric of Amaunator has knowledge of closing the shade rifts but he is too old to perform the ritual. Damien is willing to learn how to do it himself. The heroes point Damien to the direction of the rift. He will close the rift with the help of the cleric and the half-elf paladin Vito. The others will spy on Brianna Alcot, to find the evidence to help the barbarian prisoner.

Thornalf Ulfgar (Ftr12)+ 5000125000 / 120000
Olo Quickskin (Rog10/Wlc2)) + 5000123000 / 120000LVL UP!
Quinn (Rog12)+ 5000120000 / 120000Adamantine ShortswordLVL UP!
Session 53 : The Lost Harper
Act III - Chosen Of The Gods


Myrtul 12, 1484 DR Year Of The Awaken Sleepers
Bryn Shander Mines, Tentowns

The companions race against time to prove the barbarians innocence. Olo, visits Brianna Alcot, the merchant that accused the barbarian of robbery. He doesn’t find her in her store but he learns that she is a regular at the Hooked Knucklehead tavern. Quinn believes that Aarun the Harper, could have many information that will help them. The companions descent into the city’s mines to find him. The guards, warn them to stay away from the east side, because something dangerous lurks there. Quinn picks up the Harper’s trail and lead the company to an underground water cave, deep in the mines. A dragon-like carnivore that spots them, attacks. The heroes put the beast down and the small puddle fills with blood. Underneath the water Quinn finds the dead body of a man. He carries a ripped letter and a Harper ring. Quinn finds out that the dead man is Aaruun and the letter written from Mithan, led him there. Olo, spots an underwater passage and the companions swim to the other side of the cave. They find some kind of hideout. They unlock the wooden door and spy on the corridor. Three men kneel in front of a cloaked figure. One of them is writing notes in a piece of paper. The halfling activates his magical medallion. Instantly, he reads the thoughts of the three men, but not the forth’s.

“I should be leading the operations not staying in this damn city.” thinks the first man.

“We should get a bigger cut from the blackmails.”, thinks the second man.

“How much longer should i do it? I have to get out soon.” thinks the third man.

Quinns arrow intercept their thoughts, as it flies towards the cloaked figure. Instead of bleeding , it dissolves into smoke, appearing to be only a projection. The companions battle with the three men and kill them. Quinn recognize they were members of the Dead Rat’s assassins of Luskan. The notes contain merchant names and information used to blackmail them.

Thornalf Ulfgar (Ftr12)+ 3000120000 / 120000LVL UP!
Olo Quickskin (Rog10/Wlc2)) + 3000118000 / 120000Blackmailers Valuables
Quinn (Rog12)+ 3000115000 / 120000Aaruns Letter, Blackmailer’s Notes
Session 52 : The Man On The Snow
Act III - Chosen Of The Gods


Myrtul 11, 1484 DR Year Of The Awaken Sleepers
Bryn Shander, Tentowns

Sir Garoth, of the Order Of The Gauntlet, happens to be at the south gate, this morning. He meets with the companions and examines the evidence they bring. The mark on the hunters arm, is the symbol of the cult of Auril. They are followers of the Goddess of Winter and enemies of the Ten Towns. Olo, is familiar with the knights name. The halfling possesses sir Garoth’s ring and has a letter from sir Greywulf to him. Sir Garoth reads the letter and befriends them. The companions share their doubts on the barbarians guilt. The knight advises them to search for evidence of his innocence and he will expose them to the city council. Quinn, visits the house of Mithan, the elderly cleric of Amaunator. He tells Mithan, he is a Harper and asks information for the other Harper in the city, named Aarun. The cleric last saw Aarun a few days ago. He was asking the cleric information about the city mines. The Harper was investigating the gang of the blackmailers. Quinn asks for a potion to help the barbarian endure the cold as he search for evidence of his innocence. Mithan creates the potion and gives it to Quinn. Then, the Harper asks from sir Garoth to help them speak to the prisoner. The knight arranges a meeting with counselor Vaelis and the heroes ask his help. The counselor pulls some strings and gives them five minutes with the Barbarian. Quinn give a few sips of the potion to the prisoner in secret and whispers,

“Hang in there big guy. Soon you will be free again!”

Thornalf Ulfgar (Ftr12)+ 3000117000 / 120000
Olo Quickskin (Rog10/Wlc2)) + 3000115000 / 120000
Quinn (Rog12)+ 3000112000 / 120000
Session 51 : Night Hunt
Act III - Chosen Of The Gods


Myrtul 10, 1484 DR Year Of The Awaken Sleepers
Bryn Shander Woods, Tentowns

The heroes approach the hunter and invite him to their house. His name is Aglonell and he lives in a hut in the forest. He recognize the barbarian as one of the sons of the chieftain of Tribe of the Elk. Aglonell believes the young man is innocent. Yet he is afraid to support the outlander. When he leaves, Thornalf sends his crow, Feathers, to watch him over. After a few hours, Feathers returns and peaks at the window. The crow holds a frozen eyball in its beak.

“By Moradin’s beard, that’s not good!Feather’s where did you get this? Show us !”, say the dwarf and the companions follow the crow, outside the city in the snowy forest.

Quinn, discovers frozen animals that died from unnatural cold. They, reach the hunter’s hut, and they break in. Aglonell is not there. Olo, finds the hunters journal. He reads the last entries. The hunter felt something wicked in the forest. He felt watched, hunted. Quinn, spots the hunters trails in the back of the hut. They follow them deeper in the forest. Under a pine tree the hunter lies dead, frozen, with one of his eyes ripped out. A burn resembling a snow flake appears on his arm. A cold burst of wind surrounds the companions and the snow manifests into wicked spirits of the ice. They attack with their unnatural cold force against the heroes. The heroes resist and drive away the wraiths of the ice. They carry Aglonell’s body and gather evidence of what happened. They head back to Bryn Shander and reach the south gate, at dawn.

Thornalf Ulfgar (Ftr12)+ 3000114000 / 120000
Olo Quickskin (Rog10/Wlc2)) + 3000112000 / 120000Hunters Bow, Hunters Journal
Quinn (Rog12)+ 3000109000 / 120000
Session 50 : You Shall Not Steal !
Act III - Chosen Of The Gods


Myrtul 9, 1484 DR Year Of The Awaken Sleepers
Bryn Shander, Tentowns

“Easy there master dwarf. We just got here, lets not draw unwanted attention. There are many drunken barbarians in this world. He is not worthy of our time.” , Quinn says to his friend, looking the dwarf’s angry face.

Olo, is already among the frequents of Farlafil’s inn, relieving one or two of them, from their pouches. The companions learn the rumors of the area from their old fella, Andy Bernard. The bard tell’s them about the barbaric invasion in the north. He also heard about a barbarian thief who is sentenced to death by exposure to cold. The companions ask about the survivors of the North Star. Andy tells them, that the druid with the elves left for Caer-Conig ten days ago. The blind dwarf, found work in Blackiron Blades, here in the city. After along talk and a few pints of beer, they rest in their room. Quinn sneaks out in the cold night and scouts the streets for Harper signs. He discovers two marks. One points behind the marketplace, towards a house dedicated to Amaunator. The other mark, leads to the mines entrance, beneath the surface of the city. The next morning, the companions, visit the Town’s Hall, to meet with counselor Mika. They arrange to buy a property in the city, they pay up front and receive a discount and respectful attitude. Before they leave, counselor Vaelis Gant meets them and welcomes them to Bryn Shander. He is the right hand of the Spokeswoman, Duvessa Daghost and he manages the city matters in her absence. In the afternoon, a mop gathers in the east gate. The guards chain a young barbarian in the middle of the street and strip him naked. The companions watch from afar, concerned. Some of the peasants curse the thief. Most of the people look at the out lander, with no compassion at all except one man, a hunter. He stares the barbarian with sadness and say,

“This is wrong! May the gods forgive us!”

Thornalf Ulfgar (Ftr12)+ 3000111000 / 120000
Olo Quickskin (Rog10/Wlc2)) + 3000109000 / 120000
Quinn (Rog12)+ 3000106000 / 120000
Session 49 : Sunset In Bryn Shander
Act III - Chosen Of The Gods


Myrtul 8, 1484 DR Year Of The Awaken Sleepers
Bryn Shander, Tentowns

The companions lead the caravan through the icy steppes of Icewind Dale. As the sun sets in the Sea Of Swords, they see the round stone walls of Bryn Shander on the top of the hill ahead. The guards of the southwest gate take the refugees of Mirabar into the city and lead them to the refugee camp. The companions report to the commander of the gate. They inform him of Hartusk’s Horde, the fall of Mirambar, the Luskan War and the end of The Darkening. Olo, spots a sign with the regional laws written on it. Murder, lethal assault and robbery are punishable by death.

“That’s kinda harsh! You steal, you die? Barbaric…”, whispers the halfing to his comrades.

They learn that the Spokeswoman of the city, Duvessa D’ Agost , left fifteen days ago. She investigates a barbarian invasion in Bremen. It may be sometime until her return. Before they rest they visit the Sanford Stables to leave their horses. The mercenary who guard the place mistakes Quinn for a thug and at the sight of him he shout

“We paid yesterday! What more do ye want?”

When he realizes that the companions are outlanders he tries to deny the truth. Eventually, they persuade him to tell them what is going on. The mercenary, say that an unknown group of thugs blackmail the merchants of the city. They collect their toll every tenday. The companions leave their horses in the stable and head towards Faelfaril’s Inn. As they step from the cold snow to the warmth of the tavern, they hear a familiar song. Andy Bernard, sings the Tale Of The Tarask Island. Suddenly, a pint of beer flies over the bard’s head and breaks on the wall behind him. It came from the table of a drunken barbarian with three beautiful ladies in his hug, who yells,

“Ahhh ’nough with dat oxshit! Sing a song ’bout a dragon!”

Thornalf Ulfgar (Ftr12)+ 3000108000 / 120000
Olo Quickskin (Rog10/Wlc2)) + 3000106000 / 120000
Quinn (Rog12)+ 3000103000 / 120000
Vito Galliano (Pal10)+ 300079000 / 85000
Session 48 : The Road To Icewind Dale
Act III - Chosen Of The Gods


Myrtul 7, 1484 DR Year Of The Awaken Sleepers
Caravan Trail, The Spine Of The World

The heroes return to the caravan with the lost children and bury the dead refugees. They learn about the fall of Mirambar from Hartusk’s horde. The refugees speak with terror and despair of the Manyarrows army.

There were thousands of Orcs allied with drows and giants and a great black dragon. We never stood a chance laddy.”, sais Otor Ironfist, the old dwarf blacksmith.

They decide to head towards the capital city of Ten-Towns, Bryn Shander, a couple days away. The night they camp on the side of the trail that cross the spine of the world and connects the Sword Coast to the Icewind Dale. The cold night goes by and as the campfire slowly dies, a thunder sounds in the cloudy sky. Soon the companions realize that this sound was actually the roar of a dragon. They keep their heads down and their yes up, but they cant locate the creature. Thornalf, who found the entrance to an old mine a few yards away, in his night shift, suggests to investigate the place and if it’s safe they move the caravan there until they ensure the dragon is gone. Damien stays behind with the refugees as the companions followed by the paladin of Tyr, sir Vito Galliano, approaches the wooden door. A sign is covered by snow that writes

Permanently closed down, due to an unexpected incident. 1374 DR, Year of Lightning Storms”.

Quinn discovers two broken crystals, between the rocks on both sides of the door, with the initials “D.F” carved on them. Olo looks through his magic gem and sees that the entrance is locked with magic. They try to force their way in but they fail to move the door. Sir Vito calls the power of his deity, and supress the arcane effect, allowing them to enter the old mine. Behind the door are broken seals of magic on the walls.

It seems that no one step his foot in there for aeons!Max me boy go and bark if you see anyone.” , sais Thornalf and sends the blink dog to scout ahead.

After a while, they seem to have lost Max and they find themselves in a wet cave full of rubble and old mining supplies. Each one of them is overwelmed with thoughts of his deepest desire.

Thornalf, imagines he holds the Helm Of Thundergod, once again and puts a bucket on his head.
Quinn, sneaks behind the leader of Bregan D’Aethre and assassinates a sack of molded rice.
Olo, sits on top of his treasures richer that a dragon and roars sitting on a pile of rubbles.
Vito, cuts the head of Hartusk and holds up high a miners backpack.

As they dwelve into their dellussions the demonic pressence that haunts this place for over a century, manifest in the center of the cave. Its rotten flesh is prottected by a golden elvish armor and a vile longsword appears in his hand. The heroes snap out of the demonic effect and fight the demon with all they got. But this is an enemy they have never faced before. Whoever locked it in here had a good reason to do it a hundred years ago. Each word that comes out of its abyssas mouth tries to poison the spirit of the living and each blow of its sword spreads death. Is this the end of the road ? At those times when defeat is almost certain, the fabric that heroes are made of is revealed. The companions transcend their fear, their pain, the physical boundaries of their mortality and defeat the demon. Finally, as the creature dissolves into nothingness, there is only silence and looks between them saying “That was a close one.

Thornalf Ulfgar (Ftr12)+ 5000105000 / 120000Gems
Olo Quickskin (Rog10/Wlc1)) + 5000103000 / 100000GemsLevel Up!
Quinn (Rog11)+ 5000100000 / 100000Gems, Boots Of ElvenkinLevel Up!
Vito Galliano (Pal10)+ 500076000 / 85000Gems
Session 47 : Goblin's Luck
Act III - Chosen Of The Gods


Myrtul 6, 1484 DR Year Of The Awaken Sleepers
Caravan Trail, Sword Coast North

Snort was waiting patiently, in the cold goblin-hole with his kinsmen. The gnolls caught up the scent of a caravan on the tradeway the night before. Their leader the Big Ogre, ordered to ambush the travelers at midnight. There has been weeks without a proper raid, since the darkening. So now, all those goodies were theirs for the taking. And the best part, there were mostly women and children in the caravan, guarded by a knight and his squire. Ha! That was the kind of business, Snort, loved to do! Easy, peasy, lemon squeezy!

But, oh no, you can’t seriously think that a Goblin can actually be lucky? Things couldn’t just be fine, could they? A party of adventures HAD to be there! They HAD to save the poor bastards and slaughter the goblinoids, right? And they did. And you know what else they did? They captured poor ol’ Snort. And tied him up to a pole. A red faced dwarf beat the shit out of him and gag him with a dirty shock. And then he asked him questions! In dwarvish ! How the fudge am I supposed to answer to you cabron? Then, there was that loco halfling, scary little motherfudger! He was talking about dismembering Snort and reassembling his parts in different positions. Balls to eyes, that kind of nasty things. Snort broke down eventually, after tremendous resistance and agreed to lead them to their lair. Even then he had to walk in the steppes tied to the pole with that rag in his mouth. And they didn’t even follow his directions. The human scout picked up the fleeing Raiders trails and guide them to some other entrance to the lair that Snort had no idea about. The dwarf asked him if this is the place and Snort truthfully answered that this wasn’t his neighborhood. And guess what he got in return. That’s right, a big fat punch in the face! Knocked his teeth out! While he was unconscious the crazy adventurers hang him upside down to the entrance of the lair, and massacred everyone in the Big Ogre’s gang. It was mental! They left and it didn’t even cross their mind to put poor ol’ Snort down. So I’m still here, hanging out, like a damn pinata. So I was wondering if you could…just…wait were you going…WAITCOME BACK…..DON’T LEAVE HERE……HEEEEEEELLLLLP!

Thornalf Ulfgar (Ftr11)+ 4000100000 / 100000Level Up!
Olo Quickskin (Rog10/Wlc1)) + 400098000 / 100000Gold pouch (400gp), Magic Item
Quinn (Rog11)+ 400095000 / 100000
Vito Galliano (Pal10)+ 400071000 / 85000

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