Campaign of the Month: October 2016


Harry's Journal - Part Eight

Hammer 21, 1484 DR, Year Of The Awakened Sleepers
Sword Coast, Small cabin in the woods with too many people in it …

Quinn suggested that we hide the ex-slaves in a small cabin he “knew” in the woods. He took his time finding it however and trust me, walking around in the woods, during the winter, while it is raining is NOT a memorable experience! Plus the wolves were apparently starving enough to try and make a meal out of us … although I can’t imagine how they could be starving and be at that size at the same time…

Anyway, we did manage to find the cabin (or i would not be writing this) and although “small” is probably exaggerating on the large side, it is certainly better than freezing to death. We will come back tomorrow with clothes and a plan to get those people into the city, but tonight we are going after the slavers. One of them confessed that he was getting paid at the Fried Rat (hopefully not with food), so we will be in and out fast. Piece of cake…

P.S. I am leaving Splinter here to watch over the ex-slaves. He may not be able to do much if something bad happens but he will at least be able to tell me what happened afterwards…

Session 08 : Ash & Shadow
Act I : The City Of Sails


Hammer 22, 1484 DR
Luskan, Rat’s Alley

Στις κατακόμβες κάτω από το Open Shore, ένας μισθοφόρος των σκλαβέμπορων ακόμα αναπνέει. Η ανάκρισή του, αποκαλύπτει ότι τα χαράματα, θα γινει η πληρωμή του στο καμένο πανδοχείο, Fried Rat. Η απελπισία του, τον κάνει να ξεσπάσει σε κραυγές βοήθειας και χωρίς δεύτερη σκέψη ο Olo του κόβει το λαρύγγι, για να σταματήσουν οι φωνές. Ο Quinn οδηγεί την συντροφιά και τους απελευθερωμένους σκλάβους σε ένα κρυσφήγετο στο δάσος. Βροντές ακούγονται στους ουρανούς και ο Thornalf εξυμνεί τον θεό του κεραυνού. Άγριοι λύκοι, ορμάνε στην συντροφιά, αλλά οι τέσσερίς τους αντιμετωπίζουν τα αγρίμια και προστατεύουν τα γυναικόπαιδα. Φτάνουν στο κρυσφήγετο και αφήνουν όπλα, ρούχα και φαγητό στις γυναίκες και στα παιδιά. Μιά μισοξωτικιά, τους ζητάει να βοηθήσουν τον αδερφό της, που βρισκόταν ανάμεσα στους σκλάβους. Βάζουν φτερά στα πόδια και κατευθύνονται προς το Rat’s Alley, πριν ξημερώσει. Εκεί έξω από το καμμένο πανδοχείο, ένα μέλος των Souljack ο Nadin Oleg, αναγνωρίζει τον Harry Westra.

“O Mike the Coin, μου είπε ότι ενδιαφέρεσαι για δουλειά. Κάτι παράξενο συμβαίνει σο Fried Rat. Από χτές, δυό φορές έχω στείλει κόσμο να το ελέγξει και τα παλικάρια μου δεν έχουν επιστρέψει. Όταν, μάθεις τι συμβαίνει έλα στου Mike, για την αμοιβή σου, ya! "

O Thornalf, δινει ένα χρυσό νόμισμα σε έναν μεθύστακα, για να χτυπήσει την πόρτα του Fried Rat. O μεθυσμένος χτυπάει μια, δυό και μετά ξεσπάει σε κλάμματα βαρώντας την πόρτα, της οποίας η κλειδαριά σπάει και μισοανοίγει. Ο Olo σκαρφαλώνει στο πίσω μπαλκόνι, ενώ ο Thornalf, ο Harry και ο Quinn, ανεβαίνουν την σκάλα προς τον πρώτο οροφο. Οεσωτερικός χώρος είναι καλυμένος με στάχτυ και τα ξύλαείναι μαυρισμένα. Στο επάνο σαλόνι κείτωνται τα πτώματα δύο Suljack, μερικών μισθοφόρων και του μάγου που συναντήσανε μερικές ώρες πρίν. Από έναν καθρέφτη αναδύεται μαγεί και ο Harry περνάει μέσα από το γυαλί. Ο Quinn ακολουθεί. Εμφανίζονται σε μιά εναλλακτικ’η πραγματικότητα, που όλα είναι γκρίζα ρευστά και σκιερά. Το Shadowfell. Πίσω από τον καθρέυτη αναδύονται δύο νεκροζώντανες σκιές και άλλες δυό από τα πτώματα στην άλλη πλευρά. Μιά αόρατη δύναμη, εκτοξέυει πέρα δώθε το halfling και εξαπολύει αντικείμενα προς τους υπόλοιπους. Όλοι τους, τρομαγμένοι, σηκώνουν τα όπλα τους και ορμάνε σε αυτούς τους εξωπραγματικούς εχθρούς.

Harry's Journal - Part Seven
The other Luskan...

Hammer 21, 1484 DR, Year Of The Awakened Sleepers
Sword Coast, Luskan, A Passage Under the Open Coast

Well, this day was full of revelations … I mean I liked the Luskan I had seen so far. Friendly people, lots of work and if you overlook the slightly ghastly decor, it does have a nice rustic feel to it … ruins, history, wizardry brotherhoods, gangs, that sort of thing. But today I saw another side that I admit I may have been ignoring a bit … the city is full of poor, hungry people who have no one to turn to. My visit to the slums around Clearlight kinda opened my eyes … even if I was not a wizard I would feel obligated to assist those people, but as a wizard it is no longer an obligation but a duty. I already asked Damara to move in with them and she said it was ok. At the very least i can offer them a measure of protection.

Quinn had more disturbing news as well. It looks like there is an active slave trade going on in Luskan. I have heard of such things before but I would not have believed it if i had not seen it with my own eyes. We followed a tip Quinn had and went to the Outer Bay tonight. True enough about 5 boats unloaded their miserable cargo guarded by thugs and ruffians. Not only men but also women and children chained together like animals, and driven like ones into a hidden passage that I guess leads somewhere in the city … we did not make through but we did manage to free the women and children at least. Most troubling however is that the thugs were led by a “magic-user” (I will not use the title of wizard on such an individual) who got away … that and the fact that one of the thugs wore a Coinspinners sign. That’s a pity, I liked the ones I met … of course there is always the chance that Mike does not know about the slave trade or that the dead guy was acting on his own. Maybe I should ask him about it …

P.S.: I forgot to mention that I also had my first magic shootout! My “Shield” against his flashing darts … guess who won.

Session 07 : Chains Broken
Act I : The City Of Sails


Hammer 21, 1484 DR
Luskan, Inner City & Open Shore

After collecting their reward for dealing with the goblin thieves problem, the companions visit the city market, where some Rethonr’s are hanging by the neck, with signs writing “Traitor” on them. They spend some coin and afterwards they head towards the community of Tymora’s followers. There they find the priestess Damara, helping the poor and offering healing to the ill. Richorn, the knight from Waterdeep, is also there giving a helping hand to the young priestess. The knight reveals the true reason for visiting Luskan. He has orders from the Lord of Waterdeep, to expose any pirate activities of the Luskan gangs. Upon his return he is supposed to bring with him twenty waterdavian guards that were send to Luskan, to guard the wall breach and help controlling the plague, a few years back. While asking for their wereabouts, Richorn learned that all of them were infected from the plague. Those who survived were sent to Frulam island where all the plague victims end up. Before helping Ριψηορν with his mission, Quinn shares his information about a slave trade that is going to happen at midnight on the Open Shore. They all agree to help him against the slavers. A few hours later, they use the cover of the night and the power of coin to sneak outside the city wall, to the place of the slave trade. Richorn was nowhere to be found, so they went without him. Quinn uses his magical cap to breath underwater and moves towards the slavers from the sea. Under the surface of water he notices a purple dim light coming from his undecipherable treasure map. It seems that the under the see the magical map reveals it true content. In the trees Olo and Thornalf are hidden waiting for the signal to attack. Unfortunately, the impatient drunk dwarf, rushes against the slavers whith the halfling running behind him trying to bluff their way out of that mess. The slavers attack, forcing Quinn and Harry to break their cover and retaliate. After killing the slaver on the open shore they barge into the hideout under a secret door underneath a boat in the sand. They kill most of the slavers although, the mage with his guards flees to the swerves. The companions release about a dozen women and children from their bonds and take one of the slavers as prisoner. They investigate the hideout and they find a pin of the Coinspinners and some documents that has the same writing with the ones Harry found in the cabin in the woods a few days back.

Harry's Journal - Part Six
Luskan Underground

Hammer 21, 1484 DR, Year Of The Awakened Sleepers
Sword Coast, Luskan, The Jagged Dagger Inn

Once again I am overwhelmed! So many things to write down…this city is full of surprises and i don’t mean the smelly ones in the sewers. I even managed to locate some hidden notes in the handbook Master Tumult gave me … they seem to be intentionally cryptic and hint at strange experiments involving extra-dimensional items and gates … highly advanced stuff. I fully intend to look into it more as soon as I find the time.

First of all I had to relocate … since both Thornalf and Olo are staying at the Jagged Dagger there was no sense in me staying on the other side of the city no matter how good the extras at the One-Eyed Jax where. No free rooms however and i had to share a room with Thornalf but I don’t mind. The dwarf might snore a bit but i get to study the symbols on his face while he sleeps. Ha!

On more serious matters now, we went down at the sewers again yesterday, looking for the goblins. The rain did not make it any easier but we had help from a helpful stranger, called Quinn, who offered to give us a tour of the city’s sewers. I mean who would have thought they would have guides for the sewers … the wonders of the big city never seize to amaze me!

We did find the goblins (their leader vanished when things got ugly and he was definitely not a goblin although judging by his white hair he might be old) and they did give us some trouble, especially those big rats with the stinky breath … but it appears we were better than the two poor guys we found dead. One was particularly interesting as he was apparently a fellow wizard because he did have a staff and a spell book but I can not be certain as I did not find a diploma. Even so, his spell book was full of interesting spells although I will take some time and a lot of gold to have them copied into my spell book. Whoever that guy was he used a strange notation method which was vastly different from Master Tumult’s.

I am also keeping his staff. I think it looks more wizard-like than my orb … perhaps I can modify the staff to hold my orb on top in such a way so that I can detach it if there is need… good think I have my tools with me.

Hammer 21, 1484 DR, Year Of The Awakened Sleepers
Sword Coast, Luskan, The Jagged Dagger Inn, Late at Night

I do not like to speak ill of the dead but I am not certain that that Dittir fellow was a REAL wizard (even overlooking the fact that he had NO diploma) … I am having trouble making any of the spells in his “spellbook” work … Take that “Mage Armor” spell for example. I’ ve been trying for 2 hours and yet I can’t make it as any type of armor – plate would be nice for example but at this point I’d settle for an evening gown and high heels – all I am getting is a blue glow… field-testing is required I suppose.

Had some luck with the “Unseen Servant” spell. Well, at least I managed to have something spill my jar of water all over my bed so I am confident that at least the “unseen” part works.

However, I am confident that I can use the “Detect Thoughts” spell and the “Locate Object” correctly. I used the first on Olo and I swear i heard the clinging of coins so i am pretty certain that worked except that he kept thinking of himself as Jacob … or Oly … that is one confused Halfling, I can tell you that! Even Master Tumult admitted once that I was “somewhat competent” when it came to divination … probably got it from grandma Ursula on my mother’s side. Pa always said she was a witch…

Session 06 : Lil Thieves Big Sewers
Act I : The City Of Sails


Hammer 20, 1484 DR
Luskan, Mirabar District Sewers

The captured goblin proved to be completly useless, so they throw it back to the dirty waters in the Luskan sewers. Harry, Thornalf and Olo, return to the surface of the city and decide to rest until the next morning. The dwafr and the halfling share a room in the Jagged Dagger Inn, while the wizard goes back to the One Eyed Jax inn. There, he studies his “Apprentice Handbook” and finds hidden notes in the pages, written from someone called Aoth Fezim. The first note he decodes writes:

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

The next morning Quinn, sees the wizard at the inn and decides to spy on him. He follows him to the Mirabar District of the city inside the Jagged Dagger Inn. Some members of the Taerls talk about the Rethnor’s return the murderd guard near the Cliffside Cranny and the retaliation against those who wronged them. Little did they know that all of that was a plot, weaved by the anarchy mind of a little halfling thief. The companions plan their next actions regarding the goblin thieves and Quinn drops into the conversation offering them a treat and his help as a guide into the sewers. The four of them descent in search of the goblins lair. Their new companion, tracks down the thieves and guides them to their hideout, where about a dozen thieves search through the stolen merchant goods. Their leader, surrounded by giant dire rats, is talking to a shady figure, hidden in the dark. The companions ambush the goblins, setting of an alarm, drawing the goblins on a spot where the gain advantage over them. They wipe out the goblin thieves, but the shady figure who appears to be a drow, escapes. They retrieve the stolen goods and they also find the bodies of two adventures, who seems to be recently deceased. Olo finds a letter on one of them and swiftly hides into his pocket. After a long day into the dirty sewers, they return to the inn, they split the loot and send a word to mr Bram Shocker to meet them.

On Goblins


This is preposterous. People in this town are afraid of goblins. I run in to some with mr bear, while we where using the sewer entrance into the city and he told me to hide. HIDE. FROM GOBLINS. HA!Anyway I found the old gang. Drank a bit. Killed some more goblins. I am still seeking meaning though. Comradery and feasting is all and good but what is the reason to leave the woods and enter society again if you don’t share your vision. I envision a new society born after the thunderstorm. Old roots cut, new seeds planted. The rain will nourish what the thunder allows to remain. And here is what I do not get about this city. Too many damnable clans and subclans from what mr Diploma explains. It is true. I myself saw their numerous banners and sigils… I am infuriated that my kin is forced out of their home and work. Time to bring the hammer and the blade to something other than goblins.To something that hiding from might actualy be a sound idea… to not follow.

Harry's Journal - Part Five
A handful of Ships ... or Gangs ... or Organizations

Hammer 20, 1484 DR, Year Of The Awakened Sleepers
Sword Coast, Luskan

Luskan is far more exciting than I imagined. It is full of colorful shops, friendly people and interesting badges. Just as I woke up I inadvertently met two nice fellows from Ship Suljack (they have that strange goat-like skull as their symbol) when I spilled their beers by mistake. They did seem a bit upset at that moment but i offered to buy them drinks and they got very friendly. They even told me to look them out should I want a job. I was even considering it, until I told them I was a wizard and they started laughing at me! Laughing! Why, the nerve of some people – even after I showed them my diploma… so I put them to sleep. I still paid for their beers though.

Learning that Orilei was going to work at the Cutlass when I already paid for two nights here was a bit of let-down but I quickly forgot about it as I visited the small bookshop I spotted yesterday. Although it pained me to do so, I parted with two of my books for a measly 15 gold pieces. The old man that owned the shop looked scared when I told him that I was a wizard but he was happy enough when I magically cleaned up his shop. I am starting to think that people do not trust wizards here … as strange as it may sound I may have to keep it more private.

Shortly afterwards I ran into another of the Coinspinners member. I do not remember his name but he asked me whether I wanted to participate in some hand-hand fighting apparently for money. I haven’t done that for a few years, not since that time at the Spring Fair in Leilon when I lost a tooth fighting that big guy from Waterdeep. Considering how quickly you run out of gold here I may have to take him on his offer.

I decided to move north towards the Mirabar district to look for Thornalf when I met two more guys from yet another ‘Ship’, Ship Kurth this time. They also seemed taken aback by the fact I was a wizard but were kind enough to direct me towards the piers should I ever want a job… They also offered me 25gp for every Rethnor head (more for info) I brought them but I can’t imagine many Rethnor would be willing to part with their heads…

I finally managed to locate Thornalf and Olo near the Jagged Dagger which seemed a nice opportunity to celebrate although Thornalf does not seem to need an excuse for that. Running into Oloward there was a rather unfortunate coincidence especially since the fat bastard tried to warn me away from Orelei (claiming that she was responsible for fighting among others). Not like there is anything between me and Orelei but of course I would never tell him that.

All taken into consideration however, going into the tavern was a good choice. We managed to get a job from a Ship Taerl (those with the bloody gates symbol) representative who offered us 350gp to find out who was stealing cargo from some dwarves. I haven’t seen 350gp since that time I paid Master Tumult to take me on as an apprentice – and that was Pa’s life-shavings.

Session 05 : Dirty Business
Act I : The City Of Sails


Hammer 19, 1484 DR
Luskan, North & South Bank

Thornalf Ulfgar, along with Jimmy Bear, enter a catacomb in Ciffside Cranny, and find themselves into the sewers of the Mirabar District. There they encounter a group of filthy goblins killing most of them, though some flee carrying stolen goods. A shady figure that seemed to order around the goblins also vanishes. After a while they exit the stinky underground part of the city and Jimmy departs.

“I’ll be in the Rat’s Alley. Search for the red door. So long mate!”, says the sailor.

Harry Westra, wakes up in the One Eyed Jax Inn. It’s already noon an hastily he get down to the loft, where a waitress named Leianna Gunther, informs the wizard that his friend Orelei, will be working as a dancer in another inn called, The Cutlass. Some sailors try to bully the wizard while he enjoys his beverage. Harry finishes his milk, casts a sleep spell, knocking them unconscious, lift up his hat and goes his way. He visits the market and meets interesting people like Rick The Slick, a member of the Coinspinners and arena bookie. He learns from some Kurth soldiers that the Rethnors are traitors who conspired with the Zhentarim, for control over the city. There is a bounty of 25gp per Rethnor head. The wizard, the dwarf and the halfling bumps on each other on the Harbor Cross bridge and share their information, on their way to the Jagged Dagger Inn, in the North District. There they find the merchant Oloward Fletcher, who warns Harry to be careful of that exotic dancer. The merchant says that she has a weird effect on men, like a witch. On a nearby table a member of the Taerls, called Bram Shocker talks with dwarf merchants about a problem they have with the sewer thieves, these days. The company offers their help and Bram agrees to pay them 350 gp if they deal successfully that problem. Before they descent into the worst smelling part of the city they make a stop at Thalorin Manymetal’s warehouse, so Thornalf can deliver the letter from the clan Hammerhand. Harry forges magically a duplicate seal, and Thornalf secretly reads the letter before he deliver it.

  • Hammer 7, 1484 DR Year Of The Awakened Sleepers
    Waterdeep, Clan Hammerhand Ironforge


    Waterdeep is furious with Luskan. I don’t know what these captains have in their minds, but there are too many pirate attacks in ships with the Lords Alliance flag on them. Some Lords blame the Captains of Luskan for those attacks. Others will follow.

    They are sending a paladin of Torm, to look into that matter and withdraw the waterdavian guards from the city. They say he has orders directly frm Lord Dagult Neverember.

    In the North an Orcish Horde is moving west, leaving nothing but death in their passing. In the Battle Of Frozen Vale, citadel Adbar fell and king Bromm lost his head, from Ork King Hartusk. I hear that citadel Felbar is already besieged.

    You should pack and leave Luskan, now. Head for Neverwinter. I will make arrangements, for your shortcoming.

    Let the hammer fall,
    Dagradoth Hammerhand
    son of Varadoth

Into the sewers, the three companions, investigate the catacombs, searching for the thieves. They trigger a trap, that creates an alarming sound all over the slimy corridors. After a moment, more than a dozen goblins surround them and attack. The creatures are slaughtered and one of them is captured. Thornalf bags it up and they return to Jagged Dagger Inn for an interrogation and a hot bath.

Some hours earlier, the Harper spy Quinn, following Dominic’s directions, meet the waitress Leianna Gunther, in One Eyed Jax Inn. She says that the target is Captain Zorg’s Manner and slips the backdoor key to the Kurth Captain’s house, into the Harper’s pocket. Before his departure, the waitress informs him about a slave trade that will occur at midnight of the 21st of this month, on the Open Shore Port. On his way out Quinn, is intrigued by a newcomer that used magic to put to sleep three dangerous looking sailors. He secretly follows and spy on him for a few hours. At night he reports to Dominic and begins his mission. From the rooftops he sneaks up into the balcony of the Zorg Mannor. The spy moves through the shadows investigating the house. He manage to extract three numbers from the scrolls on the captains desk, I X VII. In the gallery room, he deactivates the alarm and behind a painting he uncovers a safe box. He uses the combination and unlocks it. He retrieves a sack with Zhentarim coins and a drow ring. As he leaves the house, a guard suspects his presence in the back yard bushes. The guards sees the spy and yells,


Quinn, strikes first and slit his opponents throat swiftly. Then, he jumps over the fence, and hides into the dark alleys of the City Of Sails.

Harry's Journal - Part Four
The City of Sails

Hammer 19, 1484 DR, Year Of The Awakened Sleepers
Sword Coast, Luskan, One-Eyed Jax

Finally warm. I honestly do not remember the last time I actually felt warm – well, we were warm at the cabin but that does not count because it was TOO warm. After days of feeling hunted, at last I can feel somewhat … safe. A bit ironic for this city I think … Luskan was not how I imagined it would be. It is certainly impressive but it looks run down, abandoned in a strange sort of way. Of course the poverty, the prostitutes, the staked people on the walls, the shake down at the gates and the gangs do not help to build the image of the city … Still, the Arcane Tower is here and as soon as I get that Rethnor thing straightened out, that’s where i am going!

So to sum up the last day, we reached the Northern gate at dawn, payed our way into the city to a bizarre-looking human specimen by the name of Grima (‘of the many pockets’ I would add) who claimed he was a member of the Bloodgates who actually are named Taerl … I had to pay for Orelei too since the poor girl had no money and then pay some more to get some unreliable information from the misshapen gatekeeper.

We dropped off Damara at the Temple of Tymore (which was functioning as a fortress of some kind) where we had the added benefit of meeting Mike (‘the Coin’). It seems that there is another group called the Coinspinners who control the city’s arena. It might be interesting to visit at some point although Mike hinted that they deal in information as well.

The One-Eyed Jax where Orelei was supposed to dance was the last stop. I have to admit that it is an … impressive place. The girls are nice (the clientele not so much) but the room is rather expensive at 2gp per night even if you take the extras under consideration (not sure what that entails yet, as I was too worn out last night to care).

It seems that money may be a problem however and one that I will not be able to ignore for long. I am here less than a day and half my funds are gone … everything is too expensive here. I may even have to sell a few of these books. I will have to find cheaper room too but I’ve already paid for another day and besides I want to make sure Orelei has settled in.


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