Icewind Dale

Icewind Dale is an icy tundra and the northernmost explored area of Faerûn. Its only permanent settlements are known as Ten-Towns, a confederation of a number of minor settlements cooperating with each other.The region was first populated when Northlander longships reached the region during the last centuries of the Illefarn empire. Initially settling on the islands, the northlanders would eventually settle Icewind Dale.The region is mainly populated by fishermen, craftsmen, rangers, dwarves mining the deeps for minerals and precious stones, barbarians, and merchants who tolerate the hostile climate in the hope of trading in ivory and gems.It is also home to a number of white dragons.The capital is the town of Bryn Shander. On the northern face of Kelvin’s Cairn, the only mountain in the region, a cave where Drizzt Do’Urden resided for some time as a ranger and protector of Ten-Towns.There are three lakes, whose temperature even in the summer months is cold enough to kill a man, are the only known places to find the Knucklehead trout, a fish whose bones are almost exactly like ivory.

Geographical features

Lakes

  • Lac Dinneshere
  • Maer Dualdon
  • Redwaters

Mountains

  • Kelvin’s Cairn

Ten Towns

The Ten Towns were a loose confederation of localized fishing villages in Icewind Dale, bordered individually by the lakes Lac Dinneshere, Maer Dualdon and Redwaters, and the mountain Kelvin’s Cairn.Official decisions for the towns were made by a council consisting of one influential member from each town. These council members met in the council building in Bryn Shander, which was unanimously recognized as the capital of Ten Towns, and of Icewind Dale itself, once a month during the summer season, and once every three in the winter.Its population is predominantly human, with very few half-elves and halflings. Surrounded by the unforgiving tundra of the dale, theirs is a life fraught with danger; tundra yeti, barbarian, goblin and orc raids constantly threaten the towns, and only through their combined efforts and carefully honed defenses do they yet survive.

  • Bryn Shander
  • Lonelywood
  • Caer-Konig
  • Caer-Dineval
  • Termalaine
  • Targos
  • Easthaven
  • Dougan’s Hole
  • Good Mead
  • Bremen

Icewind Dale

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